Action Comics #19

DC ⋅ 1939

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Key Facts

Iconic cover

Issue Details

Publisher

DC

Artist

Joe Shuster

Writer

Bill Finger

Writer

Gardner Fox

Writer

Jerry Siegel

Writer

Ken Fitch

Writer

Homer Fleming

Artist

Homer Fleming

Artist

Bob Kane

Artist

Fred Guardineer

Artist

Bert Christman

Artist

Bernard Baily

Letterer

Bernard Baily

Cover Artist

Joe Shuster

Inker

Paul Cassidy

Published

October 1939

Synopsis

SUPERMAN AND THE PURPLE PLAGUE Clark rides an ambulance from the police headquarters, to pick up a patient, a man in a stupor, from which he can't be aroused. The doctor on duty acknowledges he's never seen anything like this.   The disease quickly spreads as a plague, killing dozens of people. Prof. Henry Travers, a scientist who's a friend of Clark, finally finds a cure to the disease, but then he's suddenly knocked out and abducted by the Ultra-Humanite's henchmen. Superman hurries after the crooks, but they throw the scientist off a cliff to get Superman off their backs. Superman manages to save the scientist, and soon learns that the Ultra-Humanite is behind the artificial plague. Unfortunately Travers' first formula fails to cure the plague.   Superman confronts the evil old mastermind, but is injured by Ultra's electric-gun. The Ultra-Humanite attempts to electronically mind-control Superman into distributing more of his Purple Plague, but Superman was only pretending to be mind-controlled, and he destroys the villain's stockpile of plague serum. Ultra tries to shoot Superman again with his Electric-Gun, but this time Superman pulls him in front of the weapon, which seemingly kills him.   Dr. Travers soon develops a workable cure for the Purple Plague, and the epidemic is stopped. THE TRAIN ROBBERY During his drive back home to Ardale, Pep gets waylaid by a gang of train robbers. They keep him tied up while they board the train, but Pep breaks free and, with the help of the engine crew, turns the train on full speed so the hoodlums can't jump off. They send a message to the next station to get a police force ready, that there are hijackers aboard. As soon as the locomotive comes to a stop, the crooks try to jump off and get away, but all except two are arrested.   The next day, when Pep is finally back home, the two gangsters that escaped swear revenge. Pep is followed home and kidnapped by the men. He is forced into their car and given a ride. But the gangsters didn't count on Pep being so well-known in Ardale. the local traffic cop recognizes Pep in their vehicle and tries to stop it, spooking the driver and sending the car crashing into a wall. Pep gets out, unscathed, shouting at his kidnappers as the cops come running and take the last members of the train-robber gang to prison.   Pep mentions going to a gangster movie with his friends. After all, it'd be just as exciting, but without the danger! THE BOOT THIEVES Chuck is riding down a gully, when he is lassoed and pulled off his horse by two roughnecks! They tie him up and start exchanging his boots for another, fancier pair. Then they ride off, leaving Chuck very confused. Luckily, he trained his horse to untie knots, so with Blacky's help, Chuck is soon free. Making a mental note of the direction the boot bandits took, Chuck continues on to the small town of Deposit Gulch.   A crowd is gathering around the sheriff's office in town as Chuck approaches. The local shopkeeper spots him and points him out as one of the gang that robbed his shop and killed his employee, the boots on Chuck's feet identified him as such, as they were the same boots that were just stolen. Chuck manages to fight his way past the crowd, back to his horse. He rides out of town fast... back towards the gulley where the two bandits attacked him.   Chuck follows the tracks the bandits left to the bank of a mountain stream. Climbing atop a ledge, he soon spies the men pass down below. He leaps from the ledge, landing behind the surprised bandits, with a quick jab and a left hook, he overpowers them! Chuck draws his gun and demands they first give him his own boots back before he marches them to the sheriff. THE IVORY SAFARI PART 1 Clip Carson is hired by a man named Colton, to help him deliver ivory to the African coast, where a steamer awaits. All other parties he sent with the ivory have disappeared at the hands of Wolf Lupo, a renowned criminal. Clip agrees to help, and almost immediately the attempts on his life begin. One burly man in a bar tries to knife him, but Clip outmatches the brute easily. He and the natives hired by Colton hike through the jungle, carrying the ivory in a crate, and when they set up camp for the night, someone releases a deadly cobra in Clip's tent. Luckily, his unerring aim hasn't failed him yet, and the snake is dispatched with a single shot.   The next day, the group enters dangerous territory, where they are met by the cannibalistic Wanangi tribe. Clip speaks in their native language, offering them a gift of harmonicas (Which he brought along just in case he needed a bargaining chip) for safe passage. The chief is delighted with the pleasing music the harmonicas make. He gladly accepts these gifts and announces Clip and his group to be friends to the Wanangi. They will be allowed to pass without fear.   But Clip knows that Wolf Lupo is still out there with more tricks up his sleeve. THE ZOMBIES PART 1 Tex Thomson and his friends, Bob and Gargantua, head to Egypt in search of Mr. Barryless' son, Bart, who was leading an expedition, when his letters abruptly stopped coming. Tex finds that Bart's expedition has been attacked by the Fuzzy-Wuzzy tribe, famous for turning unsuspecting enemies into mindless zombies. A tribal warrior attacks Tex and crew, chasing them over a gorge where the rough landing sends them into unconsciousness. When they awaken, none other than Bart Barryless himself is standing before them, also being a helpless prisoner of the Fuzzy-Wuzzy. He explains that the tribe's chief was planning to use the zombie serum to turn all of the world into his mindless slaves. The rest of Bart's expedition had already been given the serum and made into a zombie. The only way to counteract the effects was with salt, which he had none of. But Tex does! He has a package of salt in his knapsack!   Tex, Bob, Gargantua, and Bart are forced to line up in front of the chief. Each of them secretly hid a lump of salt in their mouth, to swallow immediately after being administered the serum. The chief begins inoculating each with a shot of "zombie potion". Will the salt save them from its mind-numbing effect? MURDER IN THE AIR During a nine-plane bombing run, Fred, one of the pilots, loses control and crashes to the ground a flaming wreck. Fog, Gunner, and Whistler believe Fred was sabotaged, and begin investigating. They find out there were traces of battery acid on Fred's flight suit. Days later, at the park, Fog calls Gunner and Whistler over to the bushes, where they eavesdrop on Jeffrey, the plane mechanic, and Bell, the wife of the deceased, making out. They talk about how soon they'll have a fortune to themselves. This raises the Aces' suspicions. Could those two have had anything to do with Fred's death? They'd need to test them to be sure.   The Three Aces visit Jeffrey in the hangar. They talk about the death of Fred, whom Jeffrey called a friend. Gunner lays the bait at Jeffrey's feet by casually mentioning that the detective in charge of the case believes it was murder. Whistler and Fog add to it by saying how they heard traces of battery acid were found, and how the police already had a pretty clear idea who was behind it. The Aces laugh it off as they leave, but Jeffrey suddenly turns pale.   The Three Aces bring a police officer along as they drive to Bell's apartment. They sneak inside and hide themselves as Bell and Jeffrey discuss what he heard in the hangar. The police were onto them! Jeff tries to convince Bell to leave with him, to escape the police. But she refuses, she'll never abandon her home and her life. Jeffrey is dumbfounded that she could treat him this way after he killed her husband for her! He pulls out a gun, but it's wrestled out of his grip by Gunner, leaping out of hiding. The confession was made in front of a police officer, so both Jeffrey and Bell are taken into custody.   The court finds them guilty of murder, and they both receive life sentences. THE GORILLA KING A string of robberies across the world are being committed by what seems like a band of gorillas. Explorer Ivan Meldoff meets with Zatara to tell him that he knows where the beasts came from. A doctor by name of Herbert Handers had been working from a hidden walled city in Mexico, placing the brains of humans into the bodies of gorillas. Meldoff came across the city by accident, barely escaping with his life.   Zatara and Tong head to the jungles of Mexico with Meldoff, who leads them to the city of gorillas. By making himself invisible, Zatara is able to sneak through the streets, which are crowded by gorilla guards. In a dungeon below, he finds men locked up, doomed to have their brains placed in the body of a gorilla by the mad doctor Handers. Zatara appears visible to them, asking if they'd like to have their revenge? he sets the men free, they instantly begin razing the city, killing the gorilla guards who tormented them. Herbert Handers runs to his lab, with Zatara chasing right behind. Handers begins to activate a self-destruct lever, but Zatara stops him in place with magic. He leads the prisoners out of the city to safety before releasing the spell, and once Handers pushes the lever, the entire city blows up!   There will be no more gorilla crime waves plaguing the world, thanks to Zatara!

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