Gen 13

Gen 13

Creation & Design

Gen 13 was created as a response to the popularity of teenage superhero teams in the 1990s, aiming to capture a youthful audience with relatable characters and dynamic storytelling.

Early Years

The team was introduced as a group of teenagers who gained superpowers through a government experiment, leading to their escape and subsequent adventures.

Character Development

Over the years, Gen 13 has evolved from a simple teenage superhero team to a complex group of characters dealing with personal issues, relationships, and the consequences of their powers.

Cultural Reception

Gen 13 was well-received in the 1990s, becoming a staple of the 'bad girl' art style and influencing the portrayal of teenage superheroes in comics.

Character Details

Real Name:
Generation 13
Aliases:
Gen 13
Species:
Human
Gender:
Various
Affiliations:
WildC.A.T.s, Team 7
Abilities:
Superhuman abilities, Telepathy, Telekinesis, Enhanced agility
Equipment:
Advanced technology, Weapons
Weight:
100lbs
Height:
5' 3"
Eye Color:
varies
Hair Color:
varies
Image Mar 1995 Vol 2

Gen13 #1

Blank
Low
$3
Mid
$9
High
$25
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Variant 'Do-It-Yourself' cover, First blank cover intended to be drawn on
Image Jul 1995 Vol 2

Gen13

Artist Proof
Low
$40
Mid
$120
High
$425
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Shrink-wrapped boxed set of 13 variants of Gen 13 #1
Two versions of the boxed set were produced - one with a black slipcase, one with a red slipcase, both containing a 14th Chromium variant
The red slipcase is more scarce than the black with an estimated 500 units and an unsigned version of the Chromium variant
Image May 1996 Vol 2

Gen13 #11

Variant
Low
$3
Mid
$9
High
$30
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Variant cover art by J. Scott Campbell
'Special European Tour ' holofoil edition

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